When compiling a blueprint derived from a Camera Component with PostProcessSettings showing in the details panel the Editor crashes. This does not occur in 4.17.2 (3658906) so in addition to a crash it is also a regression.
Results: Editor crashes
Expected: BP compiles successfully
UMG RichText not appear image when packaged
How does TextureRenderTarget2D get TArray<uint8> type data?
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the difference between Camera and CineCamera?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to delete some elements correctly when deleting an array loop?
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay |
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Affects Versions | 4.18.1, 4.19 |
Target Fix | 4.19 |
Created | Nov 28, 2017 |
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Resolved | Jan 2, 2018 |
Updated | Apr 27, 2018 |