Engine crashes when the value in the Cubemap Resolution for the SkyLight component in the BP_LightStage is changed by spinning the value. This asset is found within the Advanced_Lighting map of a Blank project with Starter Content. Crash does not occur when a new value is manually entered.
Occurs in 4.17.2 CL 3658906, 4.18.1 CL 3754814, and 4.19 Main
Expected: Cubemap Resolution will increase or decrease as desired
Result: Engine crashes
Fatal error: [File:D:\Build\++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 813] Rendering thread exception: Fatal error: [File:D:\Build\++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 294] Direct3DDevice->CreateTexture2D(TextureDesc,SubResourceData,OutTexture2D) failed at D:\Build\++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Texture.cpp:441 with error E_INVALIDARG, Size=47x47x6 Format=DXGI_FORMAT_R16G16B16A16_FLOAT(0x0000000A), NumMips=7, Flags=D3D11_BIND_SHADER_RESOURCE 0x0000000098473C58 KERNELBASE.dll!UnknownFunction [] 0x0000000077ED76D4 UE4Editor-ApplicationCore.dll!FWindowsErrorOutputDevice::Serialize() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\applicationcore\private\windows\windowserroroutputdevice.cpp:65] 0x0000000067B1330B UE4Editor-Core.dll!FOutputDevice::Logf__VA() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:70] 0x0000000067AA47F9 UE4Editor-Core.dll!FDebug::AssertFailed() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:414] 0x0000000056A7B5B4 UE4Editor-D3D11RHI.dll!VerifyD3D11CreateTextureResult() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:282] 0x0000000056A75A12 UE4Editor-D3D11RHI.dll!SafeCreateTexture2D() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:443] 0x0000000056A2DADC UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::CreateD3D11Texture2D<FD3D11BaseTextureCube>() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:699] 0x0000000056A62EA9 UE4Editor-D3D11RHI.dll!FD3D11DynamicRHI::RHICreateTextureCube() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:1604] 0x000000007A3EF83B UE4Editor-RHI.dll!FDynamicRHI::RHICreateTextureCube_RenderThread() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:2453] 0x000000007A3C4A72 UE4Editor-RHI.dll!FRHICommandListImmediate::CreateTextureCube() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\rhi\public\rhicommandlist.h:3977] 0x0000000065538849 UE4Editor-Engine.dll!RHICreateTextureCube() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\rhi\public\rhicommandlist.h:4724] 0x0000000065593BAA UE4Editor-Engine.dll!FSkyTextureCubeResource::InitRHI() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\components\skylightcomponent.cpp:31] 0x000000007A4832BC UE4Editor-RenderCore.dll!FRenderResource::InitResource() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\rendercore\private\renderresource.cpp:33] 0x000000007A4969AA UE4Editor-RenderCore.dll!TGraphTask<`BeginInitResource'::`2'::EURCMacro_InitCommand>::ExecuteTask() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\public\async\taskgraphinterfaces.h:784] 0x0000000067974845 UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksNamedThread() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:651] 0x0000000067974E2A UE4Editor-Core.dll!FNamedTaskThread::ProcessTasksUntilQuit() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\async\taskgraph.cpp:560] 0x000000007A4A22C4 UE4Editor-RenderCore.dll!RenderingThreadMain() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:327] 0x000000007A4A32F6 UE4Editor-RenderCore.dll!FRenderingThread::Run() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:461] 0x0000000067D1092C UE4Editor-Core.dll!FRunnableThreadWin::Run() [d:\build\++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76] 0x0000000067D02563 UE4Editor-Core.dll!FR
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