Rejected widget object for paste action from other widget somehow remains in the widget editor making name conflict for other widgets.
1) Create 2 widgets, Name it a and b
2) Create a button in widget (a), Name it as TestButton
3) Copy (TestButton)
4) Create a Border in (b)
5) Add an image as its child
6) Try paste (TestButton) as the border's child
Expected=Result: Toast will be popped up with following message:
Can't paste contents, not enough available slots in target widget.
7) Add a new button under Canvas panel, Name it TestButton to see there is any conflict following existing name.
Expected: Newly added Button have its name changed as TestButton in Widget (b)
Result: Existing widget name error shows up in the text box.
8) Undo changing button's name
9) Save the widget (b)
10) Close Widget window (b)
11) reopen the widget (b)
12) Try change newly added button's name as TestButton again.
Expected=Result: The button's name is changed as TestButton in Widget (b)
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
An error occurred while trying to generate project files !?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-53041 in the post.
0 |
Component | UE - Editor - UI Systems |
---|---|
Affects Versions | 4.18.1 |
Created | Dec 5, 2017 |
---|---|
Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |