Instance Static Mesh element is not rendered if array element is removed and another is added. The collision is still present and the instance count will still register as if the non-rendered element is still there.
Results: Although a new array element will be added, one will disappear. The collision is still preset for the non-rendered element and if you press the 3-key you will print the instance count which will be 5 although only 4 are rendered.
Expected: For no array elements to disappear when a new element is added in this way.
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16 |
Component | UE - Gameplay |
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Affects Versions | 4.17.2, 4.18.1, 4.19 |
Target Fix | 4.19 |
Created | Dec 5, 2017 |
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Resolved | Jan 16, 2018 |
Updated | May 4, 2018 |