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Create a Blueprint w/parent class of Object - Blueprint_A
Reparent Blueprint_A to UserWidget
Create a Widget Blueprint - Blueprint_B
Reparent Blueprint_B to Blueprint_A
Reparent Blueprint_A to AnimNotify
Fatal error: [File:D:\Build\++UE4+Release-4.19+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\Templates\Casts.cpp] [Line: 10] Cast of BlueprintGeneratedClass /Game/UI/Widget_MenuPrincipal.SKEL_Widget_MenuPrincipal_C to WidgetBlueprintGeneratedClass failed UE4Editor_CoreUObject!CastLogError() [casts.cpp:11] UE4Editor_UMGEditor!CastChecked<UWidgetBlueprintGeneratedClass,UBlueprintGeneratedClass>() [casts.h:217] UE4Editor_UMGEditor!FWidgetBlueprintCompiler::OnNewClassSet() [widgetblueprintcompiler.cpp:594] UE4Editor_KismetCompiler!FKismetCompilerContext::CleanAndSanitizeClass() [kismetcompiler.cpp:250] UE4Editor_UMGEditor!FWidgetBlueprintCompiler::CleanAndSanitizeClass() [widgetblueprintcompiler.cpp:186] UE4Editor_Kismet!FBlueprintCompilationManagerImpl::FastGenerateSkeletonClass() [blueprintcompilationmanager.cpp:1542] UE4Editor_Kismet!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [blueprintcompilationmanager.cpp:585] UE4Editor_Kismet!FBlueprintCompilationManagerImpl::CompileSynchronouslyImpl() [blueprintcompilationmanager.cpp:201] UE4Editor_UnrealEd!FKismetEditorUtilities::CompileBlueprint() [kismet2.cpp:741] UE4Editor_Kismet!FBlueprintEditor::Compile() [blueprinteditor.cpp:3180] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,TTypeWrapper<void> __cdecl() [delegateinstancesimpl.h:269] UE4Editor_Kismet!TBaseSPMethodDelegateInstance<0,FBlueprintEditor,0,void __cdecl() [delegateinstancesimpl.h:345] UE4Editor_Slate!FUICommandList::ExecuteAction() [uicommandlist.cpp:97] UE4Editor_Slate!SToolBarButtonBlock::OnClicked() [stoolbarbuttonblock.cpp:300] UE4Editor_Slate!TMemberFunctionCaller<SToolBarButtonBlock,FReply() [delegateinstanceinterface.h:156] UE4Editor_Slate!UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int> >::ApplyAfter<TMemberFunctionCaller<SToolBarButtonBlock,FReply() [tuple.h:498] UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SToolBarButtonBlock,0,FReply __cdecl() [delegateinstancesimpl.h:269] UE4Editor_Slate!TBaseDelegate<FReply>::Execute() [delegatesignatureimpl.inl:537] UE4Editor_Slate!SButton::OnMouseButtonUp() [sbutton.cpp:282] UE4Editor_Slate!<lambda_1002768c627006711ef2f351a87ec0e7>::operator() [slateapplication.cpp:5440] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FToLeafmostPolicy,FPointerEvent,<lambda_1002768c627006711ef2f351a87ec0e7> >() [slateapplication.cpp:266] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [slateapplication.cpp:5429] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [slateapplication.cpp:5927] UE4Editor_Slate!FSlateApplication::OnMouseUp() [slateapplication.cpp:5907] UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [windowsapplication.cpp:1726] UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [windowsapplication.cpp:2172] UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [windowsapplication.cpp:889] UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [windowsapplication.cpp:726] user32!UserCallWinProcCheckWow() user32!DispatchMessageWorker() UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [windowsplatformapplicationmisc.cpp:129] UE4Editor!FEngineLoop::Tick() [launchengineloop.cpp:3263] UE4Editor!GuardedMain() [launch.cpp:166] UE4Editor!GuardedMainWrapper() [launchwindows.cpp:134] UE4Editor!WinMain() [launchwindows.cpp:210] UE4Editor!__scrt_common_main_seh() [exe_common.inl:253] kernel32!BaseThreadInitThunk() ntdll!RtlUserThreadStart()
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0 |
Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.19, 4.26 |
Created | Apr 12, 2018 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |