Renaming a custom ActorComponent class when that class is set as a component in a Blueprint and performing a Hot Reload will crash the Editor if the Blueprint is opened for editing after the project has been closed and re-opened in the Editor.
Possibly related to UE-4871.
RESULT:
The Editor crashes.
EXPECTED:
The Editor opens the Blueprint for editing and correctly shows the new name of the component.
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.5.1, 4.7 |
| Target Fix | 4.8 |
| Fix Commit | 2480626 |
|---|
| Created | Nov 26, 2014 |
|---|---|
| Resolved | Mar 17, 2015 |
| Updated | Apr 27, 2018 |