Double-sided geometry collision doesn't work when using physics set linear velocity. This does not occur when using floating pawn movement or character movement components.

Working as expected in 4.19 CL# 4033788

This also occurs on 4.19.3 CL 4033788

Found in 4.20 CL# 4302132 and 4.21 CL# 4348893

This is a regression

Steps to Reproduce
  1. Open attached project
  2. Play in editor
  3. Press W to move forward towards the plane

The pawn will move through the back of the plane but collide with the front.

The pawn would collide with the plane regardless of what face it hits

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ComponentUE - Simulation - Physics
Affects Versions4.204.21
Target Fix5.1
CreatedSep 10, 2018
ResolvedApr 14, 2022
UpdatedApr 18, 2022