Double-sided geometry collision doesn't work when using physics set linear velocity. This does not occur when using floating pawn movement or character movement components.
Working as expected in 4.19 CL# 4033788
This also occurs on 4.19.3 CL 4033788
Found in 4.20 CL# 4302132 and 4.21 CL# 4348893
This is a regression
Results:
The pawn will move through the back of the plane but collide with the front.
Expected:
The pawn would collide with the plane regardless of what face it hits
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-63902 in the post.
7 |
Component | UE - Simulation - Physics |
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Affects Versions | 4.20, 4.21 |
Target Fix | 5.1 |
Created | Sep 10, 2018 |
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Resolved | Apr 14, 2022 |
Updated | Apr 18, 2022 |