Description

Generated from CrashReporter

Steps to Reproduce

No known steps to reproduce

Callstack
Caught signal

libc++.1!6d3ee000  + 1b8de93
UE4Editor-MetalRHI!MetalLLM::LogAllocTexture(mtlpp::Device&, mtlpp::TextureDescriptor const&, mtlpp::Texture const&) [MetalLLM.cpp:240]
UE4Editor-MetalRHI!FMetalTexturePool::CreateTexture(mtlpp::Device, mtlpp::TextureDescriptor) [MetalBuffer.cpp:1283]
UE4Editor-MetalRHI!FMetalResourceHeap::CreateTexture(mtlpp::TextureDescriptor, FMetalSurface*) [MetalBuffer.cpp:1730]
UE4Editor-MetalRHI!FMetalDeviceContext::CreateTexture(FMetalSurface*, mtlpp::TextureDescriptor) [MetalContext.cpp:775]
UE4Editor-MetalRHI!FMetalSurface::FMetalSurface(ERHIResourceType, EPixelFormat, unsigned int, unsigned int, unsigned int, unsigned int, bool, unsigned int, unsigned int, unsigned int, FResourceBulkDataInterface*) [MetalTexture.cpp:0]
UE4Editor-MetalRHI!FMetalTextureCube::FMetalTextureCube(EPixelFormat, unsigned int, bool, unsigned int, unsigned int, unsigned int, FResourceBulkDataInterface*, FClearValueBinding const&) [MetalResources.h:666]
UE4Editor-MetalRHI!FMetalDynamicRHI::RHICreateTextureCubeArray(unsigned int, unsigned int, unsigned char, unsigned int, unsigned int, FRHIResourceCreateInfo&) [MetalTexture.cpp:2275]
UE4Editor-MetalRHI!FMetalDynamicRHI::RHICreateTextureCubeArray_RenderThread(FRHICommandListImmediate&, unsigned int, unsigned int, unsigned char, unsigned int, unsigned int, FRHIResourceCreateInfo&) [MetalTexture.cpp:2392]
UE4Editor-RenderCore!FRenderTargetPool::FindFreeElement(FRHICommandList&, FPooledRenderTargetDesc const&, TRefCountPtr<IPooledRenderTarget>&, char16_t const*, bool, ERenderTargetTransience, bool) [RenderTargetPool.cpp:481]
UE4Editor-Renderer!FReflectionEnvironmentCubemapArray::InitDynamicRHI() [ReflectionEnvironment.cpp:321]
UE4Editor-RenderCore!FRenderResource::InitResource() [RenderResource.cpp:94]
UE4Editor-Renderer!TGraphTask<TEnqueueUniqueRenderCommandType<FScene::AllocateReflectionCaptures(TArray<UReflectionCaptureComponent*, TSizedDefaultAllocator<32> > const&, char16_t const*, bool) [TaskGraphInterfaces.h:847]
UE4Editor-Core!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [TaskGraph.cpp:686]
UE4Editor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:583]
UE4Editor-RenderCore!RenderingThreadMain(FEvent*) [RenderingThread.cpp:340]
UE4Editor-RenderCore!FRenderingThread::Run() [RenderingThread.cpp:490]
UE4Editor-Core!FRunnableThreadPThread::Run() [PThreadRunnableThread.cpp:25]
UE4Editor-Core!FRunnableThreadPThread::_ThreadProc(void*) [PThreadRunnableThread.h:178]
libc++.1!6d3ee000  + 30f3e65
libc++.1!6d3ee000  + 30ef83b

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Fixed
ComponentUE - Rendering Architecture - RHI
Affects Versions4.24.34.25.1
Target Fix4.27
Fix Commit15432975
Main Commit15432975
CreatedMar 13, 2020
ResolvedFeb 17, 2021
UpdatedNov 29, 2022