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Caught signal libc++.1!6d3ee000 + 1b8de93 UE4Editor-MetalRHI!MetalLLM::LogAllocTexture(mtlpp::Device&, mtlpp::TextureDescriptor const&, mtlpp::Texture const&) [MetalLLM.cpp:240] UE4Editor-MetalRHI!FMetalTexturePool::CreateTexture(mtlpp::Device, mtlpp::TextureDescriptor) [MetalBuffer.cpp:1283] UE4Editor-MetalRHI!FMetalResourceHeap::CreateTexture(mtlpp::TextureDescriptor, FMetalSurface*) [MetalBuffer.cpp:1730] UE4Editor-MetalRHI!FMetalDeviceContext::CreateTexture(FMetalSurface*, mtlpp::TextureDescriptor) [MetalContext.cpp:775] UE4Editor-MetalRHI!FMetalSurface::FMetalSurface(ERHIResourceType, EPixelFormat, unsigned int, unsigned int, unsigned int, unsigned int, bool, unsigned int, unsigned int, unsigned int, FResourceBulkDataInterface*) [MetalTexture.cpp:0] UE4Editor-MetalRHI!FMetalTextureCube::FMetalTextureCube(EPixelFormat, unsigned int, bool, unsigned int, unsigned int, unsigned int, FResourceBulkDataInterface*, FClearValueBinding const&) [MetalResources.h:666] UE4Editor-MetalRHI!FMetalDynamicRHI::RHICreateTextureCubeArray(unsigned int, unsigned int, unsigned char, unsigned int, unsigned int, FRHIResourceCreateInfo&) [MetalTexture.cpp:2275] UE4Editor-MetalRHI!FMetalDynamicRHI::RHICreateTextureCubeArray_RenderThread(FRHICommandListImmediate&, unsigned int, unsigned int, unsigned char, unsigned int, unsigned int, FRHIResourceCreateInfo&) [MetalTexture.cpp:2392] UE4Editor-RenderCore!FRenderTargetPool::FindFreeElement(FRHICommandList&, FPooledRenderTargetDesc const&, TRefCountPtr<IPooledRenderTarget>&, char16_t const*, bool, ERenderTargetTransience, bool) [RenderTargetPool.cpp:481] UE4Editor-Renderer!FReflectionEnvironmentCubemapArray::InitDynamicRHI() [ReflectionEnvironment.cpp:321] UE4Editor-RenderCore!FRenderResource::InitResource() [RenderResource.cpp:94] UE4Editor-Renderer!TGraphTask<TEnqueueUniqueRenderCommandType<FScene::AllocateReflectionCaptures(TArray<UReflectionCaptureComponent*, TSizedDefaultAllocator<32> > const&, char16_t const*, bool) [TaskGraphInterfaces.h:847] UE4Editor-Core!FNamedTaskThread::ProcessTasksNamedThread(int, bool) [TaskGraph.cpp:686] UE4Editor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:583] UE4Editor-RenderCore!RenderingThreadMain(FEvent*) [RenderingThread.cpp:340] UE4Editor-RenderCore!FRenderingThread::Run() [RenderingThread.cpp:490] UE4Editor-Core!FRunnableThreadPThread::Run() [PThreadRunnableThread.cpp:25] UE4Editor-Core!FRunnableThreadPThread::_ThreadProc(void*) [PThreadRunnableThread.h:178] libc++.1!6d3ee000 + 30f3e65 libc++.1!6d3ee000 + 30ef83b
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0 |
Component | UE - Rendering Architecture - RHI |
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Affects Versions | 4.24.3, 4.25.1 |
Target Fix | 4.27 |
Created | Mar 13, 2020 |
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Resolved | Feb 17, 2021 |
Updated | Nov 29, 2022 |