The code executes correctly at runtime, but the tooltip is incorrect. There is logic applied in CallFunctionHandler.cpp that handles the runtime execution, but that logic is missing the the tooltip.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-92417 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.26 |
Target Fix | 4.26 |
Created | Apr 23, 2020 |
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Resolved | Jun 16, 2020 |
Updated | Jul 30, 2020 |