It seems like setting Custom Time Dilation on the Player Camera Manager does not affect the amount of time it takes to blend between cameras with Set View Target With Blend.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-94241 in the post.
3 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.25.1 |
Target Fix | 5.1 |
Created | Jun 10, 2020 |
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Resolved | May 3, 2022 |
Updated | May 3, 2022 |