Description

Generated from CrashReporter

Steps to Reproduce

No known steps to reproduce.

Callstack
ntdll!32ce0000  + 9c0f4
KERNELBASE!30570000  + 38b03
UE4Editor-Core!ReportCrash(_EXCEPTION_POINTERS *) [WindowsPlatformCrashContext.cpp:1484]
UE4Editor-Core!static `ReportGPUCrash'::`1'::filt$0() [WindowsPlatformCrashContext.cpp:1553]
VCRUNTIME140!274d0000  + c090
ntdll!32ce0000  + a11cf
ntdll!32ce0000  + 6a209
ntdll!32ce0000  + 69fc3
KERNELBASE!30570000  + 3a799
UE4Editor-Core!ReportGPUCrash(wchar_t const *,int) [WindowsPlatformCrashContext.cpp:1552]
UE4Editor-Core!?Serialize@FWindowsErrorOutputDevice@@UEAAXPEB_WW4Type@ELogVerbosity@@AEBVFName@@@Z  [WindowsErrorOutputDevice.cpp:73]
UE4Editor-Core!FOutputDevice::LogfImpl(wchar_t const *,...) [OutputDevice.cpp:61]
UE4Editor-D3D11RHI!static void TerminateOnDeviceRemoved(HRESULT, struct ID3D11Device *) [D3D11Util.cpp:208]
UE4Editor-D3D11RHI!VerifyD3D11Result(long,char const *,char const *,unsigned int,ID3D11Device *) [D3D11Util.cpp:256]
UE4Editor-D3D11RHI!?GetQueryData@FD3D11DynamicRHI@@QEAA_NPEAUID3D11Query@@PEAX_KW4ERenderQueryType@@_N4@Z  [D3D11Query.cpp:349]
UE4Editor-D3D11RHI!FD3D11RenderQueryBatcher::PerFrameFlush() [D3D11Query.cpp:45]
UE4Editor-D3D11RHI!FD3D11DynamicRHI::RHIPerFrameRHIFlushComplete() [WindowsD3D11Device.cpp:2166]
UE4Editor-RHI!FRHIResource::FlushPendingDeletes(bool) [RHI.cpp:352]
UE4Editor-Renderer!void TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`35'::FDrawSceneCommandName,<lambda_b9a0a1a370b6fd6eeb07aaf4141a534b> >::DoTask(ENamedThreads::Type, const class TRefCountPtr<FGraphEvent> & const) [RenderingThread.h:195]
UE4Editor-Renderer!void TGraphTask<TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamily'::`35'::FDrawSceneCommandName,<lambda_b9a0a1a370b6fd6eeb07aaf4141a534b> > >::ExecuteTask(class TArray<FBaseGraphTask *,TSizedDefaultAllocator<32> > & const, ENamedThreads::Type) [TaskGraphInterfaces.h:849]
UE4Editor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:692]
UE4Editor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:587]
UE4Editor-RenderCore!RenderingThreadMain(FEvent *) [RenderingThread.cpp:341]
UE4Editor-RenderCore!FRenderingThread::Run() [RenderingThread.cpp:473]

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Cannot Reproduce
ComponentUE - Rendering Architecture - RHI
Affects Versions4.25.14.25.24.25.34.25.44.264.26.14.27.1
Target Fix4.27
CreatedJun 22, 2020
ResolvedJun 2, 2021
UpdatedNov 8, 2022
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