Generated from CrashReporter
Error Message:
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000088
User message (Aritzia_Bistro.log):
datasmith re-import
No known steps to reproduce
ntdll!3fc80000 + 9c0f4 KERNELBASE!3ce30000 + 38b03 UE4Editor-Core!ReportCrash(_EXCEPTION_POINTERS *) [WindowsPlatformCrashContext.cpp:1484] UE4Editor-Core!static `FRunnableThreadWin::GuardedRun'::`1'::filt$0() [WindowsRunnableThread.cpp:38] VCRUNTIME140!16750000 + e360 ntdll!3fc80000 + a11cf ntdll!3fc80000 + 6a209 ntdll!3fc80000 + 9fe3e UE4Editor-D3D12RHI!static void SetRayTracingShaderResources<FD3D12RayTracingLocalResourceBinder>(class FD3D12CommandContext & const, const class FD3D12RayTracingShader *, unsigned int, class FRHITexture * *, unsigned int, class FRHIShaderResourceView * *, unsigned int, class FRHIUniformBuffer * *, unsigned int, class FRHISamplerState * *, unsigned int, class FRHIUnorderedAccessView * *, unsigned int, const void *, class FD3D12RayTracingDescriptorCache & const, struct FD3D12RayTracingLocalResourceBinder & const) [D3D12RayTracing.cpp:3041] UE4Editor-D3D12RHI!static void SetRayTracingHitGroup(class FD3D12CommandContext & const, class FD3D12RayTracingShaderTable *, class FD3D12RayTracingScene *, class FD3D12RayTracingPipelineState *, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, class FRHIUniformBuffer * *, unsigned int, const void *, unsigned int) [D3D12RayTracing.cpp:3452] UE4Editor-D3D12RHI!FD3D12CommandContext::RHISetRayTracingHitGroups(FRHIRayTracingScene *,FRHIRayTracingPipelineState *,unsigned int,FRayTracingLocalShaderBindings const *) [D3D12RayTracing.cpp:3472] UE4Editor-RHI!FRHICommandSetRayTracingBindings::Execute(FRHICommandListBase &) [RHICommandListCommandExecutes.inl:598] UE4Editor-Renderer!FRHICommand<FRHICommandSetRayTracingBindings,FRHICommandSetRayTracingBindingsString2248>::ExecuteAndDestruct(FRHICommandListBase &,FRHICommandListDebugContext &) [RHICommandList.h:744] UE4Editor-RHI!FRHICommandListExecutor::ExecuteInner_DoExecute(FRHICommandListBase &) [RHICommandList.cpp:331] UE4Editor-RHI!?DoTask@FExecuteRHIThreadTask@@QEAAXW4Type@ENamedThreads@@AEBV?$TRefCountPtr@VFGraphEvent@@@@@Z [RHICommandList.cpp:390] UE4Editor-RHI!?ExecuteTask@?$TGraphTask@VFExecuteRHIThreadTask@@@@EEAAXAEAV?$TArray@PEAVFBaseGraphTask@@V?$TSizedDefaultAllocator@$0CA@@@@@W4Type@ENamedThreads@@@Z [TaskGraphInterfaces.h:849] UE4Editor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:692] UE4Editor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:587] UE4Editor-RenderCore!FRHIThread::Run() [RenderingThread.cpp:290] UE4Editor-Core!FRunnableThreadWin::Run() [WindowsRunnableThread.cpp:86] UE4Editor-Core!FRunnableThreadWin::GuardedRun() [WindowsRunnableThread.cpp:35] KERNEL32!3e220000 + 17bd4 ntdll!3fc80000 + 6ce51
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0 |
Component | UE - Rendering Architecture - RHI |
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Affects Versions | 4.24, 4.24.3, 4.25.1, 4.25.3 |
Target Fix | 4.26 |
Created | Jul 14, 2020 |
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Resolved | Nov 2, 2020 |
Updated | Apr 28, 2021 |