If a client hitches while a server performs a seamless travel, the client will get multiple lines of logspam of these warnings:
Warning: UActorChannel::ProcessBunch: SerializeNewActor failed to find/spawn actor GetObjectFromNetGUID: Attempt to reassign read-only guid
Some functionality is also broken, for example in ShooterGame the client doesn't see the match countdown timer and can't move the spectator camera around.
This seems similar to [Link Removed] and https://udn.unrealengine.com/questions/581912/actor-randomly-not-replicating-after-seamless-trav.html but Jon's fix from that answer didn't help this issue.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-96063 in the post.
5 |
Component | UE - Networking |
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Affects Versions | 4.25.3 |
Target Fix | 5.1 |
Created | Jul 28, 2020 |
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Resolved | May 4, 2022 |
Updated | May 16, 2022 |