GPUScene primitive validation is currently busted and asserts. It looks like there are two problems:
1) NaN's in the entries can cause comparison issues, so a MemCmp would be better.
2) There's a velocity bit that is not being updated properly.
Enable r.GPUScene.ValidatePrimitiveBuffer. Observe asserts.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-96219 in the post.
2 |
Component | UE - Rendering Architecture - RHI |
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Affects Versions | 5.0 |
Target Fix | 5.6 |
Created | Jul 31, 2020 |
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Updated | Sep 13, 2024 |