Merging actors with cast shadows disabled causes the merged actor to be unable to cast shadows at all. Toggling the Cast Shadows option does not resolve the issue.
This is seen in //UE4/Release-4.24 cl 11590231 so I am not listing this as a regression.
Result
Cast shadows is enabled for the merged actor but it is not casting shadows
Expected
Merging actors does not care about actor settings when merging
How to delete some elements correctly when deleting an array loop?
UMG RichText not appear image when packaged
How does TextureRenderTarget2D get TArray<uint8> type data?
How do I set a material as a post-processing material?
Why does the REMOVE method of map container remove elements have memory leaks?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-97202 in the post.
3 |
Component | UE - World Creation - Worldbuilding Tools - Merge Actor |
---|---|
Affects Versions | 4.24, 4.25, 4.26, 5.1 |
Target Fix | 5.6 |
Created | Aug 19, 2020 |
---|---|
Updated | Oct 11, 2024 |