The recent hotfix caused this workflow to begin crashing. User reports that it worked as intended in 4.25.2 (CL-13908680). We are unable to reproduce it in 4.24.3 (CL-11590370) either.
Crash is happening before callstack can be fully acquired.
This was reported and tested 4.25.3 (CL-13942748) and reproduced in Main 4.26 (CL-14141702)
Results: Editor Crashes
Expected: Unreal Engine should not crash. Earlier versions (versions before 4.25.2) properly handled the case.
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff ntdll ntdll nvwgf2umx nvwgf2umx nvwgf2umx nvwgf2umx nvwgf2umx nvwgf2umx nvwgf2umx nvwgf2umx kernel32 ntdll
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-97294 in the post.
1 |
Component | UE - Graphics Features |
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Affects Versions | 4.25.3, 4.26 |
Target Fix | 4.25.4 |
Created | Aug 20, 2020 |
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Resolved | Aug 20, 2020 |
Updated | Feb 16, 2021 |
7675 - Edstub207 |
7540 - Edstub207 |