User description:
When I run two windowed standalone instances to test multiplayer, the unfocused window gets about 2-5 fps...but if I focus on it, smooth 120fps, yet the opposite screen is now only getting 2-5fps. The interesting thing is, if I unfocus BOTH screens at the same time, both standalone windows are now reading 120FPS! I've never seen this before and apparently nobody else has either. And it seems to be on any type of UE4 project when running multiple standalone instances. I've even tested a basic template project. PIE version is just fine but I'm using seamless travel, so I must use Standalone mode to test. It's nearly impossible to test multiplayer when the unfocused window is lagging soooo far behind.
Attempted workarounds:
In //UE4/Release-4.24 cl 11590231 no more than 1 Standalone window will appear regardless of what Number of Players is set to. Currently trying to get that to work to test for regression.
This doesn't seem to be happening in //UE4/Release-4.23 cl 10478456, where the framerates of the focused and unfocused window are not the same, but the difference is much smaller. e.g. 100 fps & 70 fps in 4.23 vs 200 fps & 30 fps in 4.25. For these reasons I am listing this as a regression.
Result
When one window is focused, it displays at max FPS while the other window runs much lower. When neither window has focused they both display at about the same FPS
Expected
Both windows run at highest FPS per device hardware
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-97530 in the post.
3 |
Component | UE - Rendering Architecture - RHI |
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Affects Versions | 4.24, 4.25, 4.26 |
Created | Aug 25, 2020 |
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Resolved | Jun 8, 2022 |
Updated | Jun 9, 2022 |