The DerivedDataCache for the whole SkeletalMesh doesn't need to be rebuilt while previewing the mask painting, since it will be rebuilt when exiting the painter anyway.
(Note it was always freezing a bit, but that used to be a lot more reactive)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-99215 in the post.
0 |
Component | UE - Simulation - Physics - Character |
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Affects Versions | 4.26 |
Target Fix | 4.26 |
Created | Sep 8, 2020 |
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Resolved | Sep 8, 2020 |
Updated | Apr 28, 2021 |