When a Sprite that has been created from a Texture Atlas is used in a Widget, it can not be tiled. Instead the whole Texture Atlas is tiled.
Reported in version 4.25.3(CL 13942748). Tested and found in versions 4.25.3, 4.24.3(CL 11590370), and 4.23.1(CL 9631420).
Result: The whole Texture will be used, not only the Sprite image.
Expected: To only tile the Sprite image.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-99990 in the post.
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Component | UE - Editor - UI Systems |
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Affects Versions | 4.23.1, 4.24.3, 4.25.3 |
Created | Sep 21, 2020 |
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Resolved | Sep 22, 2020 |
Updated | Nov 4, 2020 |