Dataless Mutable: Cloth Simulation Not Working With Skeletal Mesh Parameter Node?

UE - Anim - Mutable - Nov 25, 2025

Testing the new dataless Mutable workflow in Unreal Engine 5.7. When replacing the old Skeletal Mesh node with the new Skeletal Mesh Parameter node, the cloth simulation stops working. ...

Mutable Ignores State of Modular Game Features

UE - Anim - Mutable - Nov 25, 2025

I’m encountering an issue when working with Mutable/Customizable Objects in combination with Modular Gameplay Features (MGF). Expected: Child Customizable Objects that are located inside a disable ...

Mesh Variation node usage inside macro - lost of material slot name

UE - Anim - Mutable - Nov 14, 2025

When using a mesh variation node within a macro instance script, the material slot name of the input mesh is not transferred. On the generated mesh output, the material slot name is "None" ...

Mutable bake instance overwrite instead increments

UE - Anim - Mutable - Nov 13, 2025

We are using Mutable and right now we can't overwrite already baked SK instances. This occurs when, we have a set variation for a character and we address a feedback on one of the used skeletal mesh ...

Mutable - morph does not work for a skinned mesh with more than one uv channel

UE - Anim - Mutable - Oct 16, 2025

The morph functionality fails to change when the skinned mesh contains more than one UV channel in a Customizable Object. ...

Mutable constant texture variable with ClipUV mask only works with new experimental dynamic variable is connected as well

UE - Anim - Mutable - Sep 22, 2025

We are attempting to use Mutable in 5.6.1 and have encountered an issue which we are not sure how to resolve. The issue occurs when using the ClipWithUVMask node. In short we have a customizable o ...

Mutable custom versioning issue from 5.5->5.6

UE - Anim - Mutable - Sep 19, 2025

In 5.6, a handful of new entries in `FCustomizableObjectCustomVersion` were added, including `SetDisplayNamePropertyAsPinNameOfTableNodes`. Looking back at the history, `SetDisplayNamePropertyAsPinN ...

Mutable references MetaHumans heads directly, but DNA Assets are private

UE - Anim - Mutable - Sep 18, 2025

When we switched our project to 5.6.1 This error appeared on build. The compilation of the Mutable assets in the editor is not reporting any issue. ...

Mutable RemoveMesh node with data from DataTable

UE - Anim - Mutable - Jul 28, 2025

Hi, We are trying to use Mutable plugin to avoid clipping using the RemoveMeshNode with data from DataTables. However we are having trouble with the most basic example of our idea. We have a Data ...

UE5.6+ - Mutable - IDPrefix crash when combining Child Objects, Add to Mesh Component and Extend Mesh Section.

UE - Anim - Mutable - Jul 21, 2025

So the issue seems to be a combination of Add To Mesh Component and Extend Mesh Section. I've tried this in Epic Launcher 5.6, 5.6 in-house modified engine as well as ue5-main 5.7 from git (editor ...