Changing root component in C++ does not apply correctly to map placed actor instances

UE - Gameplay - Jan 4, 2023

Edit: Please investigate for not only root component changes, but native component hierarchy changes in general and whether those hierarchy changes apply to actor instances saved as part of maps. O ...

Native variable references like GameplayAttribute cannot be searched by "Find in Blueprints" or "Asset Search"

UE - Gameplay - Jan 4, 2023

"Find in Blueprints" does not turn up results when searching a GameplayAttribute by name, even when there is a GameplayEffect blueprint that has a modifier for that GameplayAttribute. This is becau ...

AddTimedDisplay causes crash when changing level

UE - Gameplay - Dec 8, 2022

RemoveAfterSecondsLambda in AddTimedDisplay function may access released memory during level transitions. The following workaround works : void UViewportStatsSubsystem::AddTimedDisplay(FText Text, ...

Make Lidar Point Cloud Point Node has had the Location input change from a Vector to a Vector 3f

UE - Gameplay - Oct 12, 2022

Tested in: //UE4/Release-4.27 CL 18319896 Input pin was of type Vector //UE5/Release-5.0 CL 20979098 Input pin was of type Vector 3f //UE5/Release-5.1 CL 22346211 Input pin was of type Vector 3f Th ...

AdditionalServerGameOptions not applied to dedicated servers

UE - Gameplay - Oct 7, 2022

AdditionalServerGameOptions are only applied in UEditorEngine::LaunchNewProcess if the instance is a listen server, with these options being ignored for dedicated servers. Additionally, AdditionalSe ...

Changing Asset Manager settings breaks game feature scan directories

UE - Gameplay - Sep 29, 2022

The asset manager is used to scan directories on disk for different Primary Assets that can then be loaded on demand. Game feature plugins support the ability to add additional scan directories when ...

Returning the value of a Transform as a String has a missing colon after Scale

UE - Gameplay - Sep 26, 2022

This is NOT a regression. Tested In //UE4/Release-4.27 at CL18319896 Printing an actor's transform as a string returns transform and rotation with a colon, but returns scale without. ...

Game feature plugins load plugin config files incorrectly

UE - Gameplay - Sep 9, 2022

Game feature plugins load config files in a different way than normal plugins, which is confusing and can lead to broken behavior unless the developer knows about these issues ahead of time. The loa ...

[UDN 00456011] Actors attached to a static mesh socket inside a blueprint actor not updating when the mesh is moved.

UE - Gameplay - Aug 17, 2022

Lots more info in UDN ticket: [Link Removed] TLDR is that if a construction script moves a child component with an attachment point, it's attached actors don't follow. This causes editor tools to n ...