GAS: Double attributes not shown GameplayDebugger

UE - Gameplay - Gameplay Ability System - Aug 27, 2025

Context The Gameplay Ability System lets devs specify numerical attribute properties in UAttributeSet subclasses. Although the preferred attribute property type is FGameplayAttributeData, GAS has l ...

GAS: GameplayAttribute picker incorrectly also lists AttributeSets' non-attribute properties

UE - Gameplay - Gameplay Ability System - Aug 21, 2025

Context: FGameplayAttribute's details customization lets designers pick any attribute property from any UAttributeSet class. Problem: This currently displays all properties of UAttributeSet class ...

Copying Gameplay Tag Queries uses paths of instanced objects.

UE - Gameplay - Gameplay Ability System - Aug 8, 2025

Copying Gameplay Tag Queries (FGameplayTagQuery) in the editor uses transient instanced object paths, so will no longer be valid when the data is unloaded, making it difficult to save or share queri ...

GAS: DefaultSubobject AttributeSet becomes invalid on duplicated blueprint

UE - Gameplay - Gameplay Ability System - Apr 22, 2025

When a native actor 'AMyActorClass' creates AttributeSets as a default subobject via CreateDefaultSubobject, duplicating an actor blueprint based on AMyActorClass will result in a blueprint with an ...

GAS: Async loaded GameplayCueNotify can execute cue events out of order

UE - Gameplay - Gameplay Ability System - Mar 22, 2025

Licensee reported problem via UDN. Context GameplayCues ('cue') are events that can be fired by game code, that are identified via a GameplayTag. Cues can be instantaneous or can be a state on any ...

Crash when editing Gameplay Effect containing a deleted/renamed Gameplay Attribute

UE - Gameplay - Gameplay Ability System - Mar 9, 2025

When modifying the name of a gameplay attribute that is used with a modifier on a gameplay effect, attempting to remove/change the modifier causes an editor crash. This appears to be due to line 29 ...

Regression: Crash when saving the level blueprint of a world-partition map containing any node with an unconnected input pin of type "Gameplay Attribute Structure"

UE - Gameplay - Gameplay Ability System - Feb 19, 2025

In UE 5.5, when the user attempts to save the level blueprint of a world-partition map, the Editor crashes if the BP contains any node with an input pin of type "Gameplay Attribute Structure", as lo ...

(GAS) Block tags are ignored in version 5.5.2 if two abilities share the same parent tags structure.

UE - Gameplay - Gameplay Ability System - Feb 5, 2025

Block tags are not working correctly in version 5.5.2, it was working in 5.5.1. This is caused by a change done in version 5.5.2. The exact CL is: CL 35930696 ...

GAS: GameplayDebugger crashes when AttributeSet has different rep conditions per attribute

UE - Gameplay - Gameplay Ability System - Jan 10, 2025

When using the GameplayDebugger to show GAS debug info, and an AttributeSet has two replicated attributes with different replication conditions, a crash occurs in RegisterReplicatedLifetimeProperty( ...

GAS: OnTagUpdated() not called when calling SetLooseGameplayTagCount()

UE - Gameplay - Gameplay Ability System - Dec 10, 2024

Context AbilitySystemComponent has a virtual function virtual void OnTagUpdated(const FGameplayTag& Tag, bool TagExists); that gets called when a gameplay tag gets added or removed, so whenever ...