Replicated timeline may not call Finished event on client

UE - Networking - Dec 9, 2025

It seems this can happen if the timeline component on the client receives an update from the server for the final position of the timeline, causing it to be set as no longer playing before it has a ...

Convex hull generation fails when first 3 verts are colinear

UE - Simulation - Core - Dec 9, 2025

The licensee identified a number of cases where loading assets will trigger convex hull generation warnings:If the first 3 verts in the set are colinear (in which case IsPlanarShape() returns true b ...

[HORDE] Workspace does not respect stream view if the paths within the stream change to a newer CL then that of the stream

UE - Foundation - Horde - Dec 9, 2025

For example, if you have the engine in a different stream and specify an exact CL to use on the import path, you then update that import path to a later change with a higher CL number than that of t ...

Provided example Control Rig Python scripts that feature calls to GetControlRigBlueprint need to be updated to GetControlRigAssetInterface.

UE - Anim - Rigging - Control Rig - Dec 9, 2025

The unreal.ControlRigContextMenuContext.get_control_rig_blueprint() this function has been deprecated in Unreal Engine 5.7. As a result, the Python scripts included with the Control Rig plugin no ...

Gameplay Tags sourced from a Composite Data Table do not reflect changes made to its parent tables

UE - Gameplay - Dec 5, 2025

When a Composite Data Table is included in the "Gameplay Tag Table List" on the Project Settings, making and saving changes to one of its Parent Tables does not cause the Gameplay Tag Tree to refres ...

Texture Streaming can randomly streams in all Mips, causing large memory spikes

UE - Graphics Features - Dec 5, 2025

A possible race condition allows texture instance views to read uninitialized bounds, causing either garbage or zero screen size values to be returned by FRenderAssetInstanceAsyncView::GetRenderAsse ...

Drag and Drop fails in Standalone and Packaged builds when WidgetComponent’s Widget is set at runtime

UE - Editor - UI Systems - Dec 4, 2025

When a UWidgetComponent has its widget assigned dynamically at runtime using CreateWidget and SetWidget, drag & drop operations fail in Standalone Game and packaged/game builds, while working correc ...

LI Property Override: LI internal references are broken when saving the overrides.

UE - World Creation - Worldbuilding Tools - Level Instances - Dec 4, 2025

When Saving the level, ULevelInstancePropertyOverrideAsset::SerializeActorPropertyOverrides will run UStruct::SerializeTaggedProperties to "diff-serialize" each object against its archetype (the LI ...

Crash on 5.7 when running with the Vulkan RHI and async compute

UE - Rendering Architecture - RHI - Dec 4, 2025

Making this a placeholder for now. Will fill out the description asap ...

Issue with Niagara emitter inheritance

UE - Niagara - Dec 4, 2025

Modules in the particle spawn stage get unlocked and lose inheritance after changing the inherited emitter's interpolated spawn mode to "No Interpolation" then resetting. ...