The Initial Modules appear to be clamped to a zero to 1 time frame since 4.8 was released. Projects that are converted from 4.7.6 will have correctly working particle systems, but adding a new part ...
In the Content Browser in the Viewport to the right of the Content Browser outliner (*see image): If you are in Tile View you can drag an asset into a folder in the same viewport and successfully m ...
Unselecting "(As pin) Blend Space" in the Details panel causes AimOffsetBlendspace Node to become inoperable so that it will need to be replaced altogether. *See attached screenshot. ...
The option to save on Compile "On Success Only" does not save on successful compiles that contain warnings. If this is intended, then to avoid confusion, the tool tip should specifiy that "Blueprin ...
A number of users have reported that blending animations between Third Person Project and Animation Starter Pack results in a "dipping below floor level" between the two animations. The cause of th ...
Long messages/errors cannot be read in the Message Log because there is no text wrap and no horizontal scroll bar to access the remainder of the message. Edit MattK: Needs word wrap imo. ...
There's a small typo in the "skeleton" tooltip in the editor's fbx importer. It says "and animation" when it should say "an animation" (see attached screenshot). ...
In the Animation Starter Pack, if you hold down W+A simultaneosly to move Forward/Left OR S+D to move Backward/Right, the character does not face the proper direction and will appear to "slide" acro ...
When a montage containing two slots each containing animations with root motion is played in editor: When the first slot selected, root motion functions properly with the animation. When the sec ...
Download and run the MultiplayerShootout project. Play in editor. Press q to get to the options menu and select leave game. Observe the black screen in the editor viewport. Also notice the stop and ...