Reproduced 3/3 times. Regression testing in progress. Issue was reproduced on both Windows and MacOS launching onto iOS. Issue does not reproduce when packaging and installing an .ipa app. ...
WaterBody Actors will cast static shadows in built lighting even if their Cast Shadow options are disabled. ...
Undoing Replace Actor on a Level Instance does not properly reload the previous Level Instance. ...
LOD0 for some Nanite Skeletal meshes is used for ray tracing scenes on some platforms because some FSkinnedSceneProxy are incorrectly considered "always visible" ...
The GPU crashes after the ray tracing geometry builder attempts to create a shader resource view with an invalid offset. ...
Can be mitigated by reopening the Level. There is a repro project provided by the licensee on the case ticket. ...
Changing the global time dilation in a multiplayer game affects the rate at which actors are considered for replication, and setting it to 0 will even cause replication to stop entirely (unless the ...
When using the GameplayDebugger to show GAS debug info, and an AttributeSet has two replicated attributes with different replication conditions, a crash occurs in RegisterReplicatedLifetimeProperty( ...
Context ARecastNavMesh::FindDistanceToWall can be used to find the closest 'wall' on a nav mesh, given a queried position. A wall can be:any boundary towards the end of the nav mesh (outer rectangl ...
As per the steps to reproduce, the Substrate Add node only adds the first Substrate Slab's Emissive value when "Use Parameter Blending" is enabled. Leaving "Use Parameter Blending" unchecked on the ...