UMaterialInterface is BlueprintType, but UMaterialFunctionInterface is not. This makes it difficult to port some BP logic that works with materials to the material layer system. Crystal Dynamics wou ...
When adding multiple meshes to a Niagara Mesh Renderer Module, a check() will be triggered due to a mismatch in the number of Widgets and the number of Tooltip Widgets. ...
In Sequencer, copying a Missing/Invalid Bound Object to a track may crash the Editor with an Unhandled Exception at UExporter::FindExporter(). The licensee has provided a txt file that contains the ...
Sequencer's View Options>Expand/Collapse Nodes and Descendants (Shift+V) does not Collapse after being Expanded (UE5.6). As described in the Steps to Reproduce section, the command expands the prope ...
Reported by beta user in SF [Link Removed] User exported an image with Path Tracer and the exported render displayed the sky as black. This issue seems to be very low repro, and neither myself or ...
The SplineNavModifierComponent does not have the same behavior as regular nav modifier components where the modifier can specify that it only replaces a given NavArea class. Setting the area class t ...
A licensee has brought up that the GPU breadcrumbs are incorrectly displayed with traces taken on the Intel GPU Analyzer tools (see screenshot). It looks like the format string is being passed on in ...
FGeometryCacheStreamingManager::RemoveGeometryCache calls FlushRenderingCommands which shows up as a hitch when profiling. [Link Removed] Ideally the flush added in CL#23782411 to fix a rare deadl ...
When loading soft object paths directly, it applies any important CoreRedirects by calling the function FixupCoreRedirects if the initial load attempt fails. In the repro steps, this will apply this ...
Hello, I'm using Interchange in a UE5.5.4 project with my Pipeline Stack containing a copy of the DefaultAssetPipeline and a custom Python Pipeline. When importing my Animation with only the Defau ...