The BlueprintFileUtilsBPLibrary API is not accessible through python scripts run in the editor. Attempting to run a script utilizing BplueprintFileUtilsBPLibrary results in:LogPython: Error: Traceb ...
-The editor will crash when opening a project with the Renderdoc Plugin enabled while the user has Renderdoc installed on their machine. Uninstalling Renderdoc allows the project to open without cra ...
Several users have reported crashes when attempting to open the OculusVRDarts game we offer in our [Link Removed] Instead of allowing the engine to crash, we should handle this issue gracefully and ...
This will only repro when connected to source control ...
The networking system has a max frame rate of 120hz by default. Inside UNetConnection::Tick it computes an estimated bandwidth by using that max frame rate, the engine's max frame rate, and the actu ...
Editor can assert when changing the signature of an editor authored Blueprint Library Function (FuncA) if that function is called from a Blueprint Library Function (FuncB) via an actor's constructio ...
https://udn.unrealengine.com/questions/600810/index.html Scale keys on additive anims behaves differently than other transform components. ...
If the user creates an array parameter on a custom event node by connecting a pin to it, a persistent node will appear on the node that cannot be cleared. This only occurs if the param is created b ...
Multiplayer Preview in VR is not useful because HMD input is routed to all players. ...
This was reported in a UDN. Jeremy M. originally pointed out that the stepping looks to be caused by high res geometry sampling a low res heightmap. Additional observations:Loading the tile in w ...