The user reports a scene with a reasonable number of foliage instances renders with black lighting: After updating to 4.11 (.1 or .2 doesn't matter) I have not been able to bake my lighting properl ...
When content editors are open, they cause sequencer to be updated more than once per frame. This causes animations running in PIE to play faster than expected. Licensee provides code for a potential ...
Values that are larger than 180 for the Pawn Sensing component's Peripheral Vision Angle setting are being ignored. If they are higher than 180, the pawn will act as if it was set to 180. Found in ...
Sight perception is being blocked by Procedural Foliage Blocking Volumes. Setting the volume to No Collision resolves the issue, but then the volume will not block foliage. Found in 4.12 Preview 5 ...
When adding a PhysicsConstraintComponent to a class, it can be properly edited in the Blueprint editor. However, if trying to manipulate it via the instance editor, it is "locked down" ...
When using Z-up for Axis Conversion on export using FBX 2016 from a modeling program (3DS Max 2016 used for this test), this axis selection will fail to import with the warning listed below. If usin ...
Asset selection menu tooltips can overlap the dropdown menu. It is using the Content Browser tooltips, which attempt to go down and to the right of the menu. However, if the menu is close enough t ...
As of 4.9 Dynamic Indirect Lighting with Light Propagation Volumes should be supported for Spot Lights. This does not appear to be the case for several versions that I could see. Using the methods o ...
FBodyInstance::Weld did not check to see whether or not child components were already welded to a parent. This meant that whenever Weld was called, ShapeToBodiesMap would continue to grow in size, e ...
Particle lights cause flickering when using either FXAA or no AA, but turns into black squares on the screen when you enable Gaussian Blur Regression: Yes, does not occur in 4.10 ...