Inconsistency in clickable widgets when a selection is held down . In this example the button widget reacts only once, while the combo box appears to repeatedly fire while the enter key is held ...
Widget does not completely fill the screen on hmd ...
Selected option in combo box is not always fully in view. In the example the selected option (highlighted in yellow) can end up almost completely out of view when navigating through the options of t ...
Selected option does not scroll into view when opening a combo box for the first time. It will only scroll into view if the combo box is clicked more than once (a 2nd, 3rd, ect...) ...
World Outliner selection does not update transform widget location during play. This issue can be easily fixed simply by reselecting the object, this issue only affects the first time the object is ...
Local Variable loses value after reference moves file locations. This does not just affect construction scripts, following these steps with a function instead produced the same result. This issue do ...
When Enable Sound is disabled in the editor preferences, sound is still played during PIE sessions. This setting does not work as expected back to 4.9, but worked in 4.8. ...
Pressing F11 (in attempts to fullscreen) while playing in editor - new window causes the viewport in the editor itself to full screen as opposed to the new window that's created. expectation is 1 o ...
Cannot bind event dispatchers between two blueprints that share a parent class. This issue also occurs if you use the parent as a variable in the child. The bind event dispatcher seems to only take ...
[NickW] Should perform a search in children, at least warn if this will break children. — Delete Unused Variables deletes variables used in Child Blueprints. Note: Not only child blueprints. If ...