If a Blueprint is made from a custom Blueprintable StaticMeshComponent, and that Blueprint is added as a component to another Blueprint, an Ensure is triggered. No Ensure occurs if the custom nativ ...
Material Base Pass Instruction Count will change from a value established when plugging in components pre-compile to a higher value on post compile, but when the material is reopened the count rever ...
Some of the lines within the launched or packaged version on Android for the draw line function, but not all of them do. This has been checked on iOS and it's working perfectly fine in both 4.8.3 an ...
Changing a blueprint component (adding a function, adding inputs, etc) causes REINST errors if PIE is pressed immediately after compiling without compiling all blueprints that are calling the compon ...
If a button's interaction settings are set to Down and Up and the button is disabled in between Down and Up (The button is clicked and held and becomes disabled before releasing the button). All inp ...
Adding Rotation to a bsp breaks future extrusions, causing them to incorrectly render. ...
In 4.7 you could select multiple material assets in the content browser, right click and choose Asset Actions > Property Matrix to bulk edit material properties, but in 4.8 and 4.9, this feature is ...
When setting up source control in a project. Using a https alias as the Repository fails to connect to source control. The https is ignored as the project reports looking for an SVN server. This ...
The Line Attractor node seems to render differently (have different strengths) between Cascade Viewport, Editor Level Viewport, PIE and Standalone/Launched Game In trying to capture movies for this ...
Running Setup.bat with the optional --force parameter results in an error when GitDependencies.exe is called. ...