A Child actor spawned via a Child Actor Component that is added to an actor instance using the Subobject Editor is not initialized when using world partition. The spawned child actor is not present ...
Occurs 3/3 times. Third Person C++ Windows package crashed on launch with Assert Error Window (see attached screen capture) Regression occurs: Repro'ed in //UE4/Release-4.27 EGL Live @ CL18429761 ...
Shadows cast on a translucent forward shaded materials renders with jagged edges. In 4.27 the edges are different with some jagged points only those points are not as prominent. [Link Removed] ...
If the ISM component is not in a blueprint, but added directly inside the level, the CPD works. If the CPD value is set from a construction script through either the Default or Transient function, i ...
There are many nodes that select the bones of interest, such as the Transform (Modify) Bone and LookAt nodes, but you can't expose those bone settings to the pin, so you can't really use them in Tem ...
AssetRegistry.bin is not deterministically cooked. NativeLibraries is turned off because .ushaderbytecode has a non-deterministic issue in [Link Removed]. And there is a similar issue with UE5 in [ ...
Checking block/fail tests for ARCore on Android. Packaging ARDebugCheck to test that planes appear on screen reveals that they do not correctly appear. Settings have been confirmed per testrail and ...