This is a regression. Editor Utility Blueprint derived from Actor Action Utility with an array variable doesn't work as expected when using Scripted Actor Action to add elements to the array. ...
It seems upon reopening a project with State Trees, they don't always keep their last compiled state or recompile when the project is loading up. Same issue occurred when I removed a Task from a Sta ...
Occurs 5/5 times. When 'Disable Multisampling Effect' is enabled, the Render Warm Up is set to 0, and the Custom Playback Range is set to a small value, frames render out fully black. Regression d ...
Currently not showing in launched or packaged game ...
Occurs: 5/5 times **MRQ renders black frames when custom playback range is set to four frames or less. Regression does not occur: tested using //UE4/Release-4.27 @ CL 18429761 GH Note: Issue does ...
A Child actor spawned via a Child Actor Component that is added to an actor instance using the Subobject Editor is not initialized when using world partition. The spawned child actor is not present ...
Occurs 3/3 times. Third Person C++ Windows package crashed on launch with Assert Error Window (see attached screen capture) Regression occurs: Repro'ed in //UE4/Release-4.27 EGL Live @ CL18429761 ...