A Child actor spawned via a Child Actor Component that is added to an actor instance using the Subobject Editor is not initialized when using world partition. The spawned child actor is not present the level's actor list during ULevel::RouteActorInitialize.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-148904 in the post.
2 |
Component | UE - World Creation - Worldbuilding Tools - World Partition |
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Affects Versions | 5.0 |
Target Fix | 5.1 |
Created | Apr 13, 2022 |
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Resolved | Apr 19, 2022 |
Updated | Jun 23, 2022 |