From licensee: when the Enable Automatic Camera Overlay is enabled you will get the People Occlusion image overlaid above everything so no objects can be in-front of it. And if you disable Automa ...
Encountering an editor hard-lock when attempting to delete a level converted to World Partition. I'm unable to reproduce this hard-lock if the level is created using World Partition, only post-conv ...
This issue occurs when using the Landscape Streaming Proxy. ...
We may fix this issue by the following codes. FPakPlatformFile::FPakPlatformFile(): LowerLevel(NULL) ,bSigned(false) { // remove //FCoreDelegates::GetRegisterEncryptionKeyMulticas ...
From Licensee: When we have Instanced Stereo enabled, all our materials that use Scene expression nodes (SceneDepth, SceneColor, etc...), render incorrectly in the right eye. It only happens to the ...
DrawScale = Landscape->GetRootComponent()->GetRelativeScale3D(); ↓ DrawScale = Landscape->GetActorScale3D(); Changing as above will solve the problem. Output log displays this warning: LogPhysic ...
If you place a deferred decal in the world and then set the view mode of the viewport to "Shader Complexity", the decal doesn't affect the complexity value. ...
Nanite Meshes are visible inside the view when using Texture Streaming Accuracy Viewmodes, they are not recoloured This includes all of the Optimization Viewmodes under Texture Streaming Accuracy:P ...