Static light contained in a blueprint will need lighting rebuilt each time the project is reopened. This only seems to occur for a static light that is parented to a static mesh and then that static ...
This is a common crash occurring for users in 4.16. It is spread out among around 60 different CrashGroups in CrashReporter, because every case has a slightly different callstack. This appears to ...
Currently experiencing an issue when re-entering Google Daydream game after exiting the Daydream setup (place your phone in headset) screen by pressing the x in the top left corner of the screen. Wh ...
https://udn.unrealengine.com/questions/378873/bug-datarouterolepicgamescom-requests-should-be-ca.html?childToView=379014#answer-379014 ...
This is a longstanding crash that occurs with low frequency, but has affected over 200 users. One user describes that this occurred while packaging a project, although other users have not provided ...
Copying a socket to another skeleton adds a "_0" suffix Occurs on? 4.15 - 3450819 - YES 4.16 - 3466753 - YES 4.17 - CL#3512142 - YES ...
Objects in a scene are randomly culled when building a level with Precomputed Visibility enabled, and opening another level that has already pre-built precomputed visibility. A couple of things wor ...
This is a common Mac crash occurring in the 4.16.1 release. I have not found any evidence of it occurring on Windows. The callstack closely matches [Link Removed], which was briefly experienced by ...
there is a crash that occurs with gameplay tag map variable compiles with default value changed. This issue occurs no matter what the secondary value of the map is. I was unable to test this issue i ...
When GEngine is used in a constructor before calling a ConstructorHelper function, the packaged game will crash on open with an assertion about recursion (see screenshot) ...