The transform of a Virtual Bone can be changed in the Skeleton but isn't preserved

UE - Anim - Runtime - Jan 23, 2023

This is not a regression. Tested in //UE5/Release-5.0 CL20979098 The transform of a Virtual Bone can be changed in the Skeleton but isn't preserved this has caused some confusion with users. ...

Missing API for nDisplay custom data share

UE - Virtual Production - nDisplay - Jan 22, 2023

Crash occurs after setting Small Font to a Font then launching in Stand Alone as the Client

UE - Editor - UI Systems - Slate - Jan 19, 2023

This is not a regression. Tested in //UE5/Release-5.0 CL20979098 Crash occurs after setting Small Font to a Font in the Project Setting then launching in Stand Alone as the Client. ...

Crash occurs when executing r.RHIThread.Enable 2 command

UE - Rendering Architecture - RHI - Jan 19, 2023

This is not a regression. Tested in //UE5/Release-5.0 CL20379098 Editor crashes with an assertion after executing the command r.RHIThread.Enable 2 ...

UWorld::GetNetMode returns incorrect value during UGameInstance::StartPlayInEditorGameInstance

UE - Networking - Jan 19, 2023

During PIE instance initialization, there seems to be a window during which UWorld::GetNetMode will not return the expected value: before the instance's NetDriver has been created but after UGameIns ...

ETcpMessagingVersion should be bumped because of ANY_PACKAGE changes to MessageBus

UE - Virtual Production - Jan 19, 2023

UdpMessageTransport version was bumped due to the change to MessageContext.  However, TcpMessageTransport did not have the corresponding bump in version.  From UDN: [Link Removed] ...

Large brush sizes causes hitching in Landscape Sculpt mode

UE - Graphics Tools - Terrain - Landscape - Jan 19, 2023

In my case I used the erosion brush and smooth brushes.  Not a regression checked in Version: 5.1.0-23058290+++UE5+Release-5.1 ...

TickComponent and PostPhysicsTick in SkeletalMeshComponent can cause simultaneous read/write access

UE - Anim - Runtime - Jan 18, 2023

When a SkeletalMeshComponent is restarted by calling in order of   SetSimulatePhysics and SetComponentTickEnabled, the TickComponent and EndPhysicsTick are executed simultaneously. As a result, the ...

Burn ins are not composited onto media renders using the MRQ

UE - Anim - Sequencer - MRQ - Jan 17, 2023

In 5.1 media exports will not have the burn in composited onto them.  ...

Crash occurs after right clicking a Modify Curve node in an Animation Template Blueprint

UE - Anim - Jan 17, 2023

This is not a regression. Tested in //UE5/Release-5.0 CL20979098. The editor crashes when right clicking a Modify Curve node in an Anim Graph of a Animation Template Blueprint. ...