Here you can see two similarly named variables. One contains debug in the name and the other does not. The one that does not was generated after I attempted to rename the variable in the variable pa ...
Setting a Vehicle to Asynchronous physics will cause a crash. Confirmed in 4.22 Main at CL 4542756 ...
Failed to find stub IPA when packaging for iOS. This also happens with File > Package > iOS.IPP ERROR: Failed to find stub IPA 'D:\FaceARSample421\Binaries\IOS\FaceARSample421.stub' Regression: Yes ...
When attaching a ribbon particle system to a moving object, undesired/unexpected effects take place when the object moves out of camera view. Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 CL# ...
Creating a Destructible Mesh from a Static Mesh isn't carrying over the Material applied to the Static Mesh. The following warning is generated when the Mesh is created and when it is fractured:LogA ...
The implementation for SCheckBox::SetIsChecked simply sets IsCheckboxChecked without checking to see if the passed in value is different and does not trigger OnCheckStateChanged. ...
When copying a Blueprint actor, Variables with brackets in their names don't have their values copied. IE: Creating a vector variable named "MyVector[]" This behavior also replicates with round brac ...
Adding a material to an FBX with a Multi/Sub-object material, then reimporting the FBX will not import the new material. The material element will be added to the mesh but the material applied will ...
Investigate if we can avoid re-sending properties using COND_InitialOnly when being woken from dormancy. See: https://udn.unrealengine.com/questions/463660/dormant-actors-replicate-properties-set-t ...
LDR does not appear to be preserved when using media textures in widgets. ...