Renaming a variable in the variables tab occasionally creates new variables

UE - Niagara - Nov 7, 2018

Here you can see two similarly named variables. One contains debug in the name and the other does not. The one that does not was generated after I attempted to rename the variable in the variable pa ...

Vehicle using Async Scene Crash

UE - Simulation - Physics - Nov 6, 2018

Setting a Vehicle to Asynchronous physics will cause a crash. Confirmed in 4.22 Main at CL 4542756 ...

Failed to find stub IPA when uproject name is changed from default

UE - Platform - Mobile - Nov 1, 2018

Failed to find stub IPA when packaging for iOS. This also happens with File > Package > iOS.IPP ERROR: Failed to find stub IPA 'D:\FaceARSample421\Binaries\IOS\FaceARSample421.stub' Regression: Yes ...

Incorrect Particle Translation When Reactivated

UE - Niagara - Oct 30, 2018

When attaching a ribbon particle system to a moving object, undesired/unexpected effects take place when the object moves out of camera view.  Found in 4.19 CL# 4033788, 4.20 CL# 4369336, 4.21 CL# ...

Default Material applied to assets when Creating a Destructible Mesh

UE - Simulation - Physics - Destruction - Oct 30, 2018

Creating a Destructible Mesh from a Static Mesh isn't carrying over the Material applied to the Static Mesh. The following warning is generated when the Mesh is created and when it is fractured:LogA ...

SCheckBox::SetIsChecked does not broadcast OnCheckStateChanged

UE - Editor - UI Systems - Slate - Oct 29, 2018

The implementation for SCheckBox::SetIsChecked simply sets IsCheckboxChecked without checking to see if the passed in value is different and does not trigger OnCheckStateChanged. ...

Blueprint Actor with instance editable variables that are named with brackets cannot have their default values duplicated

UE - Gameplay - Oct 26, 2018

When copying a Blueprint actor, Variables with brackets in their names don't have their values copied. IE: Creating a vector variable named "MyVector[]" This behavior also replicates with round brac ...

Materials Added to an FBX Will Not Be Added When Reimporting

Tools - Oct 25, 2018

Adding a material to an FBX with a Multi/Sub-object material, then reimporting the FBX will not import the new material. The material element will be added to the mesh but the material applied will ...

Investigate if we can avoid re-sending properties using COND_InitialOnly when being woken from dormancy

UE - Networking - Oct 24, 2018

Investigate if we can avoid re-sending properties using COND_InitialOnly when being woken from dormancy. See: https://udn.unrealengine.com/questions/463660/dormant-actors-replicate-properties-set-t ...

Widgets do not preserve LDR on Media Textures when HDR is enabled.

Media Framework - Oct 23, 2018

LDR does not appear to be preserved when using media textures in widgets.  ...