Inherited UserWidgets can't create animations that bind to widgets on their parent's WidgetTree

UE - Editor - UI Systems - UMG - Nov 7, 2022

Animating an inherited widget from a child UserWidget class appears to work, but the bindings don't resolve properly and the animation is null at runtime. This workflow should either be supported, o ...

[Audio Synesthesia] - Setting a Synesthesia NRT's settings to None crashes editor

UE - Audio - Nov 7, 2022

Setting an Audio Analysers NRT settings to None crashes the editor. Assertion failed: nullptr != LoudnessSettings [File:D:\SMoyls_UE5_Release-5.1\Engine\Plugins\Runtime\AudioSynesthesia\Source\Audio ...

UMG: Drag-drop widgets get stuck at (0, 0)

UE - Editor - UI Systems - UMG - Nov 7, 2022

Reported on the dev forum, drag-drop widget is broken in the 5.1 Preview.https://forums.unrealengine.com/t/unreal-engine-5-1-preview/662523/221 Anyone else having problems with UUserWidget::SetPosi ...

Don't allocate landscape heightfield collision component scene proxies when Collisions display is off

UE - Graphics Tools - Terrain - Landscape - Nov 7, 2022

ATM, ULandscapeHeighfieldCollisionComponent's scene proxy is created all the time, although it's only used for displaying collisions when Collisions mode is on. The scene proxies pre-allocate a very ...

Deadlock in Editor Asset Subsystem when waiting for loaded assets

UE - Editor - Workflow Systems - Nov 4, 2022

[Impulse Response] - Opening an Impulse Response asset throws errors in the Output Log

UE - Audio - Nov 4, 2022

Errors are appearing in the log when opening an Impulse Response asset type. This does not occur in Release-5.0 and is a regression. Note: The IR appears to still work normally as part of a Submix E ...

Actors disappearing after saving a large number of modifications to world partition maps

UE - Editor - Workflow Systems - Nov 4, 2022

From Licensee: "We've encountered a world partition bug where newly created actors go missing in the viewport and Outliner after saving modifications to a large number of actors. This bug is partic ...

Blueprint Interface Implemented and Inherited Interface naming is reversed

UE - Gameplay - Blueprint Editor - Nov 4, 2022

Naming for Inherited Interfaces and Implemented Interfaces is reversed in 5.1 and Main. Inherited interfaces act like implemented interfaces, and inherited interfaces appear listed under Implemented ...

Editor crashes after executing the command r.DisplayInternals 1 or r.DisplayInternals = 1

UE - Graphics Features - Nov 2, 2022

This is not a regression. Tested in //UE5/Release-5.0 CL22346211 Editor crashes with an assertion after executing the command r.DisplayInternals 1 or r.DisplayInternals = 1 ...

Shader Complexity viewmode is not displayed correctly in the material editor.

UE - Graphics Features - Nov 2, 2022

Floor is correctly displaying Shader Complexity. ...