Using a struct containing an instanced object property as the value for a TMap results in a crash if a Blueprint of the class containing the TMap is subclassed and the child Blueprint is opened the ...
When running in VRPreview and entering the 'ProfileGPU' command, 'BeginOcclusionTests' is listed twice. As the licensee mentioned, if a project uses heavy occlusion this could quickly become a cost ...
Use Acceleration for Paths in the movement components appears to be preventing pawns from moving. ...
Packaging failure occurs with nativize blueprints enabled when you have an array of classes and you try to set it with an array from an instance of a native C++ class. Found in 4.15.1. Reproduced i ...
When constrain aspect ratio is checked on a camera it will add black bars if the destination view has a different aspect ratio from the camera. These black bars will appear in the planar reflections ...
Changes to the Navigation settings aren't saved when edited in the Static Mesh Editor. The values will reset back to default values when the asset is reopened. ...
After merging two actors the resulting merged actor's slot names will be replaced with "none". Fixing this is a very tedious process for our licensee since there usually is a large amount of slot ...
Spectator Pawn cannot be added to level by dragging into viewport but can be added by using place actor in the level viewport. Regression: This issue occurs in 4.13.2, 4.14.3, and 4.15.1 of the Bin ...
[Link Removed]ERROR: UEBuildBinary not set up for module ComponentVisualizers ...
Blueprint transformed in sequence does not update at runtime. You can see this when rendering out the first part of op_seq sequence or watching the sequence in PIE. ...