VR Canvas blurry on Mobile VR

UE - Platform - XR - Oct 15, 2018

Debug Canvas Layer blurry on mobile. ...

Rhino Identical sublayer names get numbers appended to corresponding Actors

UE - Editor - Content Pipeline - Datasmith - Importer - Oct 15, 2018

In Rhino, it is possible to have a layer structure in which different parent layers have identical sublayer names. This is common in situations where you have multiple design options, each as a sepa ...

stat scenerendering not visible on mobile with VR Canvas

UE - Platform - XR - Oct 15, 2018

stat scenerendering not visible on Mobile VR with new VR Canvas Layer. Similar debug output are visible (Tested stat memory, stat rhi)  Confirmed in Main @ CL 4468496 ...

Axis gizmos are not shown as rotated for IWCE but are for BP editor, which is a confusing discrepancy

UE - Gameplay - Blueprint - Oct 15, 2018

A child scene component does not appear to rotate in the viewport but will appear rotated in the Blueprint Editor. ...

EarlyZPassOnlyMateriaMasking Makes Masked Materials on Particles Flicker When Close to the Camera

UE - Niagara - Oct 12, 2018

When "r.EarlyZPassOnlyMaskedMaterials" is enabled, masked materials used with particles will flicker when close to the camera. Found in 4.17 CL# 3658906, 4.18 CL# 3832480, 4.19 CL 4033788, 4.20 CL# ...

Broken Visibility when Copy-Pasting Actors From Hidden Layers

Tools - Oct 12, 2018

Actors can be copy-pasted from hidden layers, which carries with it bHiddenEdLayer state.  "It looks like this could be prevented in UUnrealEdEngine::edactPasteSelected, by setting bHiddenEdLayer ...

Unable to rename Blueprint Custom Events Input Parameter to: "NEWPARAM"

UE - Gameplay - Oct 12, 2018

In an Actor blueprint, creating a custom event with an input parameter and renaming said parameter to "NEWPARAM" will not rename the parameter. Note: Renaming the parameter to another name, and t ...

Using a Blutility to modify an Actor in a Streaming Level doesn't make it dirty

UE - Gameplay - Oct 11, 2018

Using a Blutility to modify an Actor in a Streaming Level doesn't make it dirty and prompt it to be saved. This was reproduced and tested in 4.19.2 (CL-4033788), 4.20.3 (CL-4369336), 4.21 (CL-44358 ...

App fails to open on Android: Assertion failed referencing LaunchAndroid.cpp:415

UE - Editor - Content Pipeline - Datasmith - Importer - Oct 11, 2018

AR App fails to open on Android: Assertion failed referencing LaunchAndroid.cpp:415 when Unreal Datasmith is installed.10-11 11:22:57.499: D/UE4(18917): LogAndroid: Error: Assertion failed: false [F ...

Windows FMallocTBB seems to have a memory leak

UE - Foundation - Core - Oct 11, 2018