I am unable to test the User-provided sample project in any engine version other than 4.19.2. Per User who reported issue: Mips for textures that are not visible in the viewport but get showed du ...
Movement is quite sporadic and jumpy when using a Wacom Tablet to navigate the Editor on Linux. The Editor pans and zooms in and out really quickly with the slightest of movements. This was report ...
Starting a hot reload by clicking the Compile button in the Editor fails after adding a Static Mesh Component to an Actor code class. This only occurs in the binary version of the Engine, and only i ...
It looks like the line's lifetime is forced to the default line lifetime of one second if the provided lifetime is less than zero, which would be the case if calling the function with just enough pa ...
The attached project has a fixed frame rate of 30fps with a simulating CCD cube above a with a full restitution floor. The cube has an odd rotation, such that it impacts the floor at a single point ...
Undo fills AttachChildren array with null by the undo serializer. After that, a construction script tries to remove child components from parent component's AttachChildren but it can't find its poi ...
When using Capsule Indirect Shadows for Skeletal meshes who have their ILCQ set to Volume, and loading a SubLevel with it's actors not within the current camera's view, the indirect lighting is blac ...
Screen space reflections on translucent materials are not affected by post process settings. Any changes made to SSR settings in the volume will do nothing to a material that is set to the transluce ...
You are unable to track Actors that are in different sublevels when using Cine Cameras. The 'Actor to Track' is set back to none if the target Actor isn't in the same sublevel as the Camera. This is ...
4.20 Oculus Go projects cause the device to lock if immediately relaunching after exiting. It does not occur if:You wait ~20 Seconds before relaunchingYou press the power button after closing the a ...