This is a common crash in the 4.16 and 4.17 releases. User DescriptionsWriting a custom component in C++. Hotcompiled it through VS2017. Had the BP editor open with a class derived from that compo ...
Copying a grouped MaterialInstanceParameterDetail property that has spaces on it's name does not enclose it in double quotes, and later pasting won't work as expected. The licensee noticed this in a ...
When an animation is currently blending out due to automatic blend out or GameplayLogic, further StopMontage with specific BlendOut will not update the time to blend out of the current blending out ...
Crash occurs when the user changes a variable in the animation blueprint, and then undo's the change. Note that this occurs with any variable being used, but the callstack will be some what differe ...
User reported: when playing an AnimMontage via GameplayAbility with the PlayMontageAndWait ability task that has a custom value for AnimRootMotionTranslationScale, (dedicated) servers can apply an i ...
If you import a static mesh with no setup lightmap and uncheck the option for Generate lightmap UV so that only the UV Channel 0 is present. When you use the Merge Actor tool with a single one of th ...
This callstack is occurring in 4.17.0 and 4.17.1, and appears to be a continuation of [Link Removed], which was fixed in 4.16.2 with CL 3502786. I'm not re-opening [Link Removed] because there are ...
Request from Licensee: When launch Launching in the editor, it seems that asset registries of platforms other than those specified in Launch are also generated. LogAssetRegistryGenerator: Startin ...
This is an infrequent Mac crash in the 4.18 release. The callstack is similar to [Link Removed] and originally thought to be part of the same issue, but that Jira has been fixed and many other simi ...
This is a common crash in the 4.16 release. It seems related to creating a parameter in the Material Editor, however users have not provided any descriptions so additional information is not current ...