UAnimNotify::Notify not called during USkeletalMeshComponent interaction with UPhysicsControlComponent when PhysicsBlendWeight is zero. The licensee has provided his analysis of the code: If USkelet ...
Comments from users:Yeah lost all of my work. Tried to save again as a new name and crashedTried to save map as a new name. Lost a bunch of work.I saved as another level and it closedTried to save m ...
A crash occurs when attempting to preview specific LODs when the monitor resolution forces the menu to be expanded when selecting an LOD. This Jira was created from CrashReports submitted by the pu ...
Video of the issue here - [Link Removed] 4.27 and 5.0 seem to display slightly different outcomes. In 5.0 the sun only appears very close to the cube, whereas in 4.27 is can appear a bit further ou ...
in the past we have reported a lot of VM related bugs which got fixed over time. Unfortunately, I think we have another one. Right now we're using 5.0.3 binaries from the launcher. Now the pro ...
Error Log: UATHelper: Packaging (Windows (64-bit)): CSC : warning CS1685: The predefined type 'System.Runtime.CompilerServices.ExtensionAttribute' is defined in multiple assemblies in the global al ...
This is a common crash occurring for users in the 4.16 release. It is spread out across many different CrashGroups with slight variations in callstack. Users have not provided any descriptions whe ...
Apex Cloth assets disappear if you set the Custom Time Dilation to 0.0. You can workaround the issue by setting the Custom Time Dilation to 1.0, and then use the 'Force Cloth Next Update Teleport a ...
This is an infrequent Mac crash in the 4.18 release. The callstack is a match to [Link Removed] (loading Zen editor on Mac), but that was confirmed fixed for 4.18.0 while this continues for users. ...