Changing ColorAndOpacity in Text using AutoKey do not create new keyframe.

UE - Anim - Sequencer - Feb 7, 2017

This is not reproduced in Shadow Color section. Since ShadowColorAndOpacity is FLenearColor and ColorAndOpacity is FSlateColor, this prevents adding new keys in ColorPropertyTrackEditor.cpp FColo ...

Adding "_API" specifier to FMovieSceneTrackEditor results in linker errors

UE - Anim - Sequencer - Feb 7, 2017

Unable to add API specifier to FMovieSceneTrackEditor, results in compile errors (pasted in the callstack field) ...

Crash clicking the question mark to show Viewport controls

UE - Platform - Linux - Feb 6, 2017

Was not able to reproduce on Windows. I checked the Linux log (Project, UE4) and did not notice anything meaningful there. I used GDB to get a backtrace from the core dump file. Attaching that and ...

Crash occurs when using the VisRT console command in a project launched without the Editor using D3D12

UE - Graphics Features - Feb 6, 2017

Launching a project outside of the Editor (-game) using D3D12 (-d3d12) results in a crash if the console command VisRT is used in the project. ...

Characters can be pushed through geometry by other characters when on a moving platform

UE - Gameplay - Player Movement - Feb 6, 2017

Characters can be pushed through geometry by other characters when on a moving platform. On this example the character being pushed is forced through a wall that is attached to a moving platform. ...

Max Draw Distances different in PIE versus Standalone

UE - Graphics Features - Feb 6, 2017

The Max Draw Distance setting culling meshes at incorrect distances during PIE relative to Standalone/New Editor Window. I was unable to reproduce this in a new blank project using a single cube me ...

Material With Hair Shading Model Draws On Top Of SSAO

UE - Graphics Features - Feb 6, 2017

The Hair shader no longer allows ScreenSpace AO on areas of the screen it occupies. While in the Ambient Occlusion Visualizer it appears that the material draws on top of the SSAO. REGRESSION? Yes ...

Integrate fix for improper failure case for allocation of RenderTargets in Oculus

UE - Platform - XR - Feb 6, 2017

CL 3278583 contains a fix for improper failure state allocation of render targets, which causes intermittent crashes when the HMD is unplugged or has a power interruption. This CL fixes the crash ...

Light components stay visible if "Actor Hidden In Game" is checked

UE - Graphics Features - Feb 6, 2017

Light components stay visible if "Actor Hidden In Game" is checked. This issue occurs even when other components (such as a static mesh) are no longer visible. I tested with a static mesh component ...

Sorting Issue With Many Overlapping GPU Paricles

UE - Graphics Features - Feb 6, 2017

GPU particles have a strange sorting priority once a significant amount of overlap starts happening. Changing the sort mode doesn't influence this effect at all. While on CPU particles changing the ...