When spawning an actor with a media texture and then destroying the actor during runtime the game will crash several seconds later (30 - 75 seconds). Fatal error: [Link Removed] [Line: 118] A FRend ...
Macintosh implementation for HTTP requests handle If-None-Match against ETags differently than Windows implementation. ...
Self shadow does not work when simulating or in PIE. Content Examples ParallaxOcclusionMapping level has a good example of this on the shadows example. Self Shadow Working:Standalone GameIn Editor ...
Selecting all actors and copying receives "Actor [name] is referenced by another Actor, do you really want to delete it?". This seems to only happen if one of the actors is referencing another actor ...
A licensee is seeing performance drops while using the editor due to a custom thumbnail renderer taking a while to generate thumbnails while Real-Time Thumbnail rendering is enabled, and has request ...
When accessing a data table in BP and getting an Actor Class from it the Class will return NULL when in Standalone Game, Launching, or in a packaged game. This only seems to work in PIE. ...
If Tick Interval is set to something non-zero, the game will freeze when Set Game Paused is called. If not manually closed through the Task Manager, this will lead to an out of memory crash. This ...
There's a pretty substantial memory leak when playing videos with WmfMedia on Windows. ...
"We've been able to enable velocity rendering when using instanced rendering. However, by looking at the generated vertex shader the computation of the previous position seems to be incorrect: flo ...
REGRESSION: YesWORKING: 3132914 (Dev-Editor merge into Main)BROKEN: 3133983 FBX files referencing external textures via absolute path are no longer resolved correctly. This used to work - as seen w ...