Selecting "Root Motion From Everything" in the Default Character's Anim Blueprint results in the character not being able move (with the W,A,S,D keys) ...
GPU Particles will not rotate based on a negative input from a uniform distribution via Initial Rotation Rate ...
Adding a new code class derived from AnimInstance will cause the Visual Studio build to fail in a project based on the code Vehicle template. The build errors indicate that there are problems in the ...
DESCRIPTION: While using form extended structures enabled for a Destruction mesh one of the meshes will be able to be damaged while any others attached will not fracture or damage at all. For exam ...
Sometimes instances of an InstancdStaticMeshComponent have an incorrect hue after building static lighting. In the thread, the user provides a repro map ...
When walking off of angled geometry the player pawn will fall off of the edge horizontally instead of falling. Even with all possibly related values changed in the character defaults, the player wi ...
A variable in another Blueprint can't be accessed in the context menu from a reference to that Blueprint. ...
If a user sets the player controller to a custom Player Controller inside of a gamemode, then compiles, saves, and closes both the blueprint and the editor. Upon reloading the player controller in t ...
DESCRIPTION: When a destruction mesh has been setup to move to a location or use a lerp if it is destroyed the components will fall, come to a rest, and then the entire destruction destruction mesh ...
After importing a skeletal mesh FBX (*IMPORTANT: With "Import Mesh" not selected the first time) the option box to "import mesh" disappears and the user is forced to use the originally selected "ske ...