When using Select All, the children are selected as well. When you move the actors, the children begin to move at different rates than the rest of the actors, resulting in them being offset when you ...
deleting the code "&& SimulationStages[i]->bEnabled" in UNiagaraEmitter::GetScripts will bypass the problem [Image Removed] ...
This only seems to happen when the vector parameter is expanded, not when it's collapsed. Collapsing and re-expanding the parameter seems to clear the issue as well. The material seems to use the o ...
The important step here is to unlink the middle layer after first relinking everything. ...
It appears as though parameters for downstream material layers are reverted to their default values and override states when an upstream material layer is deleted. ...
It seems that the Activate Reverb Effect node is no longer functioning when put behind a Delay node. In the test project, there is an empty actor with a Event Begin Play connected to a Delay node wh ...
Interface Cast nodes appear to be returned as valid and context sensitive for every possible pin, even ones like floats and integers. Following the repro above, it is easy to place a node but it wil ...
Following the repro, a temporary copy of a BP Macro library is loaded into memory. When you right click to place a node, it incorrectly lists macros defined in this temporary library. They are fully ...