When a skeletal mesh component's leader component is set to a poseable mesh component, the application will run into an access violation when it tries to update animation curves and morph targets. ...
Lock Viewport to Camera Cuts of CameraCutTrack stopped working from version 5.4 during PIE's simulation. This is a regression from 5.3 behavior where the lock remains when simulating. Locking to ind ...
udn: [Link Removed] This appears to only be an issue with SN_DBS. DBS calls a function to gather all shader includes, and any custom hlsl includes aren't discovered causing that file to not be cop ...
The navigation system has errors in the log for agents still being mapped to navigation data in CleanUp. This appears to stem from agent step height being recalculated in ARecastNavMesh::SetConfig i ...
Validation fail ...
This is a sRGB color space issue. Potential solution: Use regular texture import instead of FImageUtils::ImportFileAsTexture2D in ThumbnailGenerator::GenerateThumbnailFromFile ...
Please note that a similar issue exists [Link Removed], however it is not the same, as this issue requires a bone to be specified in the node to occur. Leaving the Bone Name field as None or Root pr ...
FSharedStructMemory uses a custom deleter that calls FMemory::Free, but it doesn't call the destructor. FSharedStructMemory's destructor is responsible for correctly destructing the internal ScriptS ...