Assets are invalidated if named or renamed with a leading underscore

UE - Editor - Content Pipeline - Content Browser - Jan 12, 2017

Renaming or naming assets with a leading underscore invalidates the asset. The assets will be renamed to "None" and report occupying 1KB in space. It is no longer possible to interact with an object ...

[CrashReport] UE4Editor_Core!FText::FText() [text.cpp:165]

Tools - Jan 12, 2017

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...

Blueprint with Audio Curve Source shows "Uses experimental class: Actor" message in Details

Tools - Jan 12, 2017

A blueprint containing an Audio Curve Source component will have the the warning "Uses experimental class: Actor ", rather than AudioCurveSourceComponent in the Details panel. This occurs when it's ...

Crash when unplugging the Oculus Rift HMD while level is loading

UE - Platform - XR - Jan 12, 2017

If the user unhooks their Oculus HMD (USB cable) from the PC while a level is loading the editor will crash ...

Significant hitch in PIE when unloading a sublevel via level streaming volume on Mac

UE - Platform - Apple - Jan 12, 2017

This does NOT happen on Windows and is not a regression as it occurs in 4.14.3 ...

Subsurface Profile - Full resolution skin shading blows out results from ambient cubemap

UE - Graphics Features - Jan 12, 2017

Since the change to Subsurface Profile shader in 4.14 their use with ambient cubemaps have started giving blown out results that come back either white or very desaturated in the viewport. The curre ...

The Perspective grid Z Fights with meshes placed in world (regression)

UE - Graphics Features - Jan 12, 2017

The editor grid will zfight with meshes that intersect the grid in the 3d viewport. Creates and unpleasant experience while working with the grid turned on. Repro: 1. Launch Editor 2. create new ...

Editor Crash when attempting to enter Mesh Paint / Landscape /Foliage Modes while Simulating

UE - Editor - Workflow Systems - Jan 12, 2017

Editor crash will occur when a user attempts to enter the Mesh Paint, Landscape, or Foliage modes while Simulating. Links to CrashReporter: Foliage: [Link Removed] Landscape: [Link Removed] Mesh Pa ...

CommitMapChange doesn't fully deal with sub-levels

UE - Gameplay - Jan 12, 2017

Per https://udn.unrealengine.com/questions/329206/crashes-when-streaming-levels-in-414.html When inspecting the code for this report, it has become clear that the streaming levels of the incoming m ...

Issues with PrepareMapChange/CommitMapChange and Level Collections

UE - Networking - Jan 12, 2017

Per https://udn.unrealengine.com/questions/329206/crashes-when-streaming-levels-in-414.html LevelCollections has introduced some issues with using Prepare/CommitMapChange. CL# 3255445 has addressed ...