Widget interaction component hit invisible widget components. The widget interaction component will hit the widget component even when set to invisible ...
This is a regression from 4.14.3 at CL 3251583 ...
Dynamically spawned actors do not seem to be removed when unloading a streamed level that they were spawned into. ...
After importing a mesh without any materials assigned, if you add a material slot and save the material. Reimporting this mesh will cause a crash. The only way to avoid this crash is to import a me ...
Child Actor component is duplicated in Standalone Game. No other play modes or packaged game are affected. The additional actor will disappear after 1 minute. *This is a regression: Doesn't occur ...
Bone LOD preview should be correspond to the removed bones array changing The licencee wants to use same bones lod setup for those skeletalmeshes which are all sharing same skeleton via copying and ...
If a sequence has two clips(of a same animation) placed next to each other, some of the anim notifies do not seem to be called. In 4.14, the middle notifies are skipped (e.g. notifyBegin/1st clip ...
This is NOT ocurring on Windows. Update chris.wood: Repro'd in Windows with the following stepsRun QAGame editor and open QAEntry mapDrop any destructible mesh actor from the Content Browser in the ...
The show flag Separate Translucency is on by default. In TM-ShowFlags_Advanced, the sphere in display 1.7 should not be blurry when you enter the volume. Toggling the flag on and off doesn't change ...
Noticed this from having my Terminal open. ...