VREditor: Laser not hidden on MotionControllers with docked Menu/UI Panels

UE - Editor - Workflow Systems - Dec 28, 2016

The laser for the motion controllers is currently not being hidden when a Menu/UI panel is docked to the controller. This is a Regression from 4.14 and prior, as shown by the attached screenshots. ...

Crash selecting AI-controlled pawn while simulating

UE - AI - Dec 28, 2016

Crash occurs when the user select an AI-controlled pawn while simulating in viewport. This seems to only occur if the pawn is moving or getting directions from the controller (example, if you selec ...

Camera Orientation Breaks In PIE After Selecting Foliage Mode

UE - Gameplay - Dec 28, 2016

When selecting different editing tools such as Foliage and then Switching back to the Place tool the next time you PIE will break the orientation of the camera. Here is a link of the User provided ...

FFileManagerGeneric::Move has unused parameter

UE - Foundation - Core - Dec 28, 2016

The bool Replace parameter variable is necessary when calling the function, but is not used inside the function itself. This makes the variable seem useless / unnecessary in the parameter list. ...

Crash while using the Delete Button in the HLOD Outliner while a Generated Proxy Mesh is opened in the Static Mesh Editor

UE - World Creation - Worldbuilding Tools - HLOD - Dec 28, 2016

When deleting a generated proxy mesh from the HLOD Outliner using the Delete Button while the generated proxy mesh is opened in the static mesh editor will cause the editor to crash. Workaround: U ...

Dithered LOD Transition Has Visual Pop

UE - Graphics Features - Dec 28, 2016

When a static mesh that is placed in the scene begins to transition using dithered LOD, The LOD that is being transitioned away from will "POP" in at full opacity for a moment just before the dither ...

Crash when a material with a texture parameter is deleted when it has instances with static permutations

UE - Graphics Features - Dec 28, 2016

This was the simplest solid repro I could get on this bug. The callstack is similar to [Link Removed] Also came across several Shader Compiling Manager crashes while attempting to repro this crash ...

Movable components stop moving in simulate mode after selecting physics enabled actor

UE - Simulation - Physics - Dec 28, 2016

When in Simulate mode, selecting an actor that is set to simulate physics will cause other actors with Mobility set to "Movable" to no longer move during Simulate mode. ...

Saving a new material after creating a landscape crashes the editor

UE - Graphics Features - Dec 27, 2016

This crash occurs when you create a landscape, then create and save a material. Note The crash does not occur unless a landscape was created first I came across a couple of crashes revolving around ...

Code based ParticleSystemComponent does not default to parent actor location

UE - Gameplay - Dec 27, 2016

When a particle system component is created in code, the particle system component will appear at world origin rather than parent actor origin if AttachToComponent / SetupAttachment / etc. is not ex ...