This seems to be a regression caused by CL 16942648 ([Link Removed]). Recording times based on the sequence, means the timecode will always begin when the sequence does. ...
User reports this is a regression because it worked in 4.27, but they converted to 5.0.1 and now it causes a crash. However, I'm unable to verify this at this time. A crash happens with a combinati ...
USplineComponent::GetDistanceAlongSplineAtInputKey() returns the wrong value when the input keys are not sequential because it interprets the input key argument as the spline point index. Thus if th ...
Because DemoNetDriver doesn't override PostTickFlush, it will call the base UNetDriver's PostTickFlush. When both the game NetDriver and DemoNetDriver are ticked, this results in the online interfac ...
Editing an array of gameplay tags on a component belonging to an actor instance can lead to a crash. There are inconsistencies with how the Gameplay Tag Editor widget behaves:Array of gameplay tags ...
An Assertion is thrown while attempting to drag and drop an asset from Bridge while it is docked to the Sidebar ...
Enabling HZBOcclusion while Lumen and Hardware Ray Tracing are enabled triggers a crash. ...
This is a regression. Tested in //UE4/Release-4.27 CL18319896 Editor crashes when keying a frame to an Animation from Pose with Appended Frames. ...
Compiling a blueprint that is in a level makes that level get marked as dirty/needing saving. [Image Removed] ...
Crashes when loading an actor that inherits from AInstancedPlacementPartitionActor. There is a serialization size mismatch. ...